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Moteurs 3D Temps Réel
NooTe, Wednesday 08 November 2006 - 23:14:38

Mes Moteurs 3D par ordre d'apparition

  • 6eme generation : ucEngine
    Win32, DirectX9, landscape, bsp (quake3 like), keyframe and sceletal mesh, procedural texture, automatic landscape texturing, DirectAudio, socks net...
    Sources 1.8Mo
  • 5eme generation : BlinkEngine
    C++ (VisualC6), Win32, DirectX7/DirectX8, landscape, bsp (quake3 like), keyframe mesh, procedural texture, automatic landscape textures, DirectSound3D...
    Sources 5.6Mo
  • 4eme generation : toyEngine3D
    C++ (VisualC6), Win32, DirectX7, landscape, bsp (quake2 like), keyframe mesh, procedural texture...
    Sources 890Ko
  • 3eme generation : PluginEngine
    C++ (VisualC5,Watcom11), Windows, Software 16/24/32bits, DirectX5, own 3D audio lib (software)...
    Sources 210Ko
  • 2nde generation : myEngine
    C++ (watcom9/gcc), Dos/Linux, Software 16/32bits vesa2, landscape, bsp (quake like), keyframe mesh, own 3D audio lib (software)...
    Sources completement perdues
  • 1ere generation : WORLD
    C (watcom8/gcc), Dos/Linux, Software 8/16bits vesalib...
    Sources 80Ko

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