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NooTe, Wednesday 08 November 2006 - 23:14:38 Mes Moteurs 3D par ordre d'apparition  - 6eme generation : ucEngine
Win32, DirectX9, landscape, bsp (quake3 like), keyframe and sceletal mesh, procedural texture, automatic landscape texturing, DirectAudio, socks net... Sources 1.8Mo - 5eme generation : BlinkEngine
C++ (VisualC6), Win32, DirectX7/DirectX8, landscape, bsp (quake3 like), keyframe mesh, procedural texture, automatic landscape textures, DirectSound3D... Sources 5.6Mo - 4eme generation : toyEngine3D
C++ (VisualC6), Win32, DirectX7, landscape, bsp (quake2 like), keyframe mesh, procedural texture... Sources 890Ko - 3eme generation : PluginEngine
C++ (VisualC5,Watcom11), Windows, Software 16/24/32bits, DirectX5, own 3D audio lib (software)... Sources 210Ko - 2nde generation : myEngine
C++ (watcom9/gcc), Dos/Linux, Software 16/32bits vesa2, landscape, bsp (quake like), keyframe mesh, own 3D audio lib (software)... Sources completement perdues - 1ere generation : WORLD
C (watcom8/gcc), Dos/Linux, Software 8/16bits vesalib... Sources 80Ko
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